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*If we release 2 times less often (so 1 major version every year), the time and efforts to “stabilize” is multiplied by 4 (so releasing is harder). | *If we release 2 times less often (so 1 major version every year), the time and efforts to “stabilize” is multiplied by 4 (so releasing is harder). | ||
*Seen another way, for an identical result in terms of evolution/ | *Seen another way, for an identical result in terms of evolution/feature in the same time, the workload for developers is multiplied by 2 (so less efficient). | ||
*Or again, for an identical result in terms of evolution and an identical workload, the quality of stabilization is divided by 2 if we release 2 times less often (so lower quality). | *Or again, for an identical result in terms of evolution and an identical workload, the quality of stabilization is divided by 2 if we release 2 times less often (so lower quality). | ||